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Gaming in Libraries

Monday, September 5

Monday, September 5 – Sunday, October 2, 2022 | Four-week online course

As gaming has grown in our culture, libraries have started to create their own programs. Games can be added to library programming for both recreation and curricular support. Additionally, an increasing amount of research has shown that games, perhaps due to their interactive nature, both strengthen and teach skills known to be important for people in the workforce, such as critical thinking, creativity, and teamwork. In this course the instructors will discuss how they have each created gaming programs at their own libraries. Attendees will be encouraged to consider their own community needs when creating a gaming program.

  • Attendees will identify ways they can incorporate gameplay into their library.
  • Attendees will evaluate their community needs to determine if games are a useful focus.
  • Attendees will have the tools to create a gaming proposal for their library.

CALL SPONSORED: CALL is offering a limited number of free seats to California library staff in this Library Juice Academy course. Please use the link above to register for one of these no-cost seats. In order to gain the most impact from learning events sponsored by the CALL grant we ask that all participants engage fully (attend, participate, discuss and share). If you are unable or not willing to agree to this, please be kind and leave a seat or place for someone else.

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Monday, September 5
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Library Juice Academy
Email:
enroll@libraryjuiceacademy.com
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Gaming in Libraries